Tournaments

Each of the tournaments is run in a single 2.5 hour session. The sessions are scheduled to start 3 hours apart. Sessions start at 11am, 2pm, 5pm, and 8pm. There are three sessions on Friday, four on Saturday, and two on Sunday. Please se the Entry form for more details.
To help you choose, the authors have provided ratings for their tournaments in each of, Seriousness, Characterisation, Rules Knowledge and Adult Content.

Seriousness is rated from 1 to 5, where a 1 indicates the scenario is light-hearted and silly, and a 5 indicates the scenario is completely serious is unrelieved by humour.

Characterisation is rated from 1 to 5, where a 1 means characterisation is appreciated but does not drive the scenario, and a 5 means the scenario revolves wholly around characterisation.

Rules Knowledge is rated from 1 to 5, where a 1 means the rules are unimportant or the tournament is systemless, and a 5 means a very strong knowledge of the rules is required.

The game's Adult Content is rated with a film classification, i.e., G, PG, M, MA and R.


Whatever did happen to Compassion?

A four player single session introduction to the In Nomine system
by Anthony Baxter

In the unpleasant economic times of the late 1990s, it can be hard to find much time for deep, philosophical questions about life. When you're drowning in the minutiae of daily existence, spending time on anything more significant is an unaffordable luxury. For some of the workers and residents at a community shelter in inner-city Melbourne, questions such as "Is there a God?", "Do angels exist?", and perhaps most importantly, "Whatever happened to compassion?" are about to become very relevant.

A single session quest for the malaise of the 1990s.

Any questions about Whatever happened to Compassion? can be directed to Anthony Baxter, arb@connect.com.au,  phone:  9530-2351
Seriousness 
Characterisation 
Rules knowledge 
Adult content  MA 


Take the Force of the Blow

A four player single session scenario for Call of Cthulhu
by Damien Moore
HEIRESS MISSING

POLICE FEAR KIDNAPPING

Miss Victoria Hennesley, who disappeared last Saturday evening, is feared by police to be the victim of foul play.
Miss Hennesley was last seen leaving her family estate near Ballaraat on horseback during the early afternoon.
The alarm was not raised until quite late in the evening, as Miss Hennesley is known for her extended rides.
It was initially presumed that Miss Hennesley may have become waylaid due to the inclement weather.
However, after several days, it has become clear that any difficulties Miss Hennesley may have encountered could be more severe than a foundered horse.
POSSIBLE KIDNAPPING 
Police now fear that Miss Hennesley may have been the victim of foul play. Having recently inherited the family fortune from her late father, it has been suggested that 
unknown ne'erdowells may have taken advantage of her sudden affluence and independent nature. 
Mr J. Gallagher, to whom Miss Hennesley is to be married this coming spring, has rushed from Melbourne to help police in their enquiries.


INMATE ESCAPED
ORDERLIES DISCIPLINED 
An inmate of Kew Asylum, Mr William Clark, escaped from the hospital grounds late yesterday evening.
Mr Clark was asked to assist orderlies in their duties by moving a food delivery vehicle to the rear of the hospital facility where the kitchens are located.
Several minutes later, it was realised Mr Clark had left the grounds at the wheel of the vehicle.
Police have asked that anyone sighting the truck, which has KEW ASYLUM prominently displayed on its sides, contact their local station directly, but are cautioned not to approach Mr Clark.
A single session scenario set in Victoria in the early '20's
Seriousness Characterisation
Rules Knowledge Background Knowledge 1
Adult Content M

The Mediocre Four

A four player single session scenario for Super Squadron
by Colin Jacobs

While the hapless citizens of Urban Sprawl City go about their everyday lives, high above the skyscapers brave superheroes struggle for their freedom against dastardly supervillains. Battles are fought; mighty energies unleashed; the very fate of the world lies on the outcome of these encounters.

On the streets below, the Mediocre Four crane their necks out the windows of the Amazing Nissan Econovan. "We'll never get there!" yells Cardio-Man, the veins on his neck throbbing as his cybertronic heart struggles to keep up with his road rage.
"One more reward and we'll have enough for the Mediocre Rocket Sled!" The Noteworthy Marsupial Mouse Boy pipes up as he unwraps his drive-thru cheeseburger.
"Again with the rocket sled," says The Electron, banging his digital watch against the side of the van and holding it to his ear. "He's always going on about the damn rocket sled."
"Leave him alone!" yells Amoebo, peering at a petri-dish. "Anything is better than this piece of crap."
"Will you people just shut the hell up and let me drive!" screams Cardio-Man. "Oh Hell!" he says, suddenly quiet, clutching his chest and turning pale. "It's happening again."

Will they find the jumper leads in time? Will they give up and go home when a thick shake gets spilled over everything? You decide.

Any questions about The Mediocre Four can be directed to the Mediocre Colin Jacobs / col@earthling.net / ph# 9574-8919
Seriousness 
Characterisation 
Rules knowledge 
Adult content  PG 


The Faithful Few

A four player single session scenario for Hârn
by Konrad Talmont-Kaminsky

The world grows grey in the failing light. Snow covers the empty fields and the low roofs of the cottar huts. In the distance stands the dark surrounding forest - a black line against the horizon. The year's longest night begins. Huddled together, you peasants pray they'll live till the morning. Tonight, no-one sleeps in the village; for every soul that dies before the sun returns belongs to the Dark One.

The Hall looks dark; the fire burns low in the hearth. Your family and servants gather closer as shadows - grown tall - dance along the walls. The Thief of Heaven wanders the world gathering his due.

The Priest tries to start a prayer but his voice falters and fails.

A knock comes from the door.

A wintry Hârn adventure for four noble defenders of the True Faith trying to live through a hungry, callous night. No previous acquaintance with Hârn required.

Any questions about The Faithful Few can be directed to Konrad Talmont-Kaminsky / ktk@silas.cc.monash.edu.au
Seriousness 
Characterisation 
Rules knowledge 
Adult content  MA 

 

Pre-date-or

A four or five player single session scenario for Hunter Planet
by Richard Kershaw

From: Fort Tampa Secret Listening post for UFO Transmissions (SLUT)

To: Department for the Denial of UFO Happenstance (DUH)

'You better get your blueheads on the line again. We just got a transmission from the big black. Seems a collection party is heading to LA. Partially decoded interception follows:'

"XXXX [soldiers?], lets go down XXXXXX and [abduct?] some of them XXXXX and remember XXX [take?]XXX XXXX in suits! I [fish?] this to go like a XXXX team XXXXXXXX XXXXXXXX and we'll all be back at the XXXXXX next week laughing XXXXX XXXX XXX. ZorkMid XXXX you brought XXXXXX [preserving alchohol?]? The XXX who XXXXX the [antelope?] bag gets something special in XXXXX [drugs?] XXXXXX. We're [crashing?] at a [secret?] XXXXXX called misplaced [geometry?]."

'Hope You can keep a lid on this or we'll end up back at Roswell all over'

A comedic Hunter Planet scenario for 4-5 brave alien hunters come to tag and bag human prey. Beer not provided.

Any questions about Pre-date-or can be directed to Richard Kershaw / RICHARDK@Softcenre.com.au
Seriousness 
Characterisation 
Rules knowledge 
Adult content  PG 


GSV Iconoclast

A four player single session scenario set in Ian M. Bank's "culture" universe
by Damien Wise

The crew and Mind of the GSV Iconoclast have found and decided to explore a small blue-green planet orbiting a nondescript sun in an out-of-the-way part of the galaxy. The natives seem a bit backward, but amusing nonetheless and mostly harmless. All seems to be peaceful and running smoothly - and then things start to go wrong.

A single sessions scenario for four Culture Contact Special Circumstances ("Dirty Tricks Department") agents.

Any questions about GSV Iconoclast can be directed to Damien Wise / wiz@yoyo.cc.monash.edu.au / ph# 9544-6773
Seriousness 
Characterisation 
Rules knowledge 
Adult content  PG 


Signum Primus

A four player single session scenario for Ars Magica
by Aaron Wigley
Revelation 3:10
Because thou hast kept the word of my patience I also will keep thee from the hour of temptation which shall come upon all the world to try them that dwell upon earth.
It is the 12th century. Toledo is the heart of the Iberian peninsula, geographically, politically, religiously, supernaturally. Christianity crusades south into Moorish lands, Jews are tolerated, the powers of Islam feared. The demons of man are plentiful, it is not possible to drop a pin without hitting one. Magi study secrets, seeking arcane power, but not at the price of their soul. Toledo is rich in those lost knowledges of the ancients, preserved from an ignorant Europe by the wisdom of the Arabs. Studying those secrets, safe in your sanctuary, you have become aware of a darkness that has begun to walk the streets, thirsting for the souls of all those present. Something must be done. It may already be too late.

Any questions about Signum Primus can be directed to Aaron Wigley / wigs@yoyo.cc.monash.edu.au / ph# 9802-3501
Seriousness 
Characterisation 
Rules knowledge 
Adult content 


The Final Sector?

A four player single session scenario for Paranoia
by Toby Seidel

"Space the final sector, these are the voyages of the starbot Vaporize. Its 6 clone mission, to explore new sectrs and other complexes, to seek more commies and mutant traitors, to boldly go where no clone has gone before."

Attention trouble shooter team TNG, you are ordered to assemble at sector USS for mission briefing. Please be prompt, this mission is of utmost importance. Remember, a happy citizen is a good citizen.

Any questions about The Final Sector? can be directed to Toby Seidel / seidel@yoyo.cc.monash.edu.au / ph# 9789-3142
Seriousness  Not very 
Characterisation  Is necessary 
Rules knowledge  Is treasonous 
Adult content  Below your security clearance (G) 


Mission!

A four player single session scenario for AD&D
by Natalie Siem

For three days, strange rumours have passed throughout the clan – ever since the stranger known as "The Messenger" arrived.  Now a council has been called, of all the warriors, young and old; even the youngest who have as yet to be tested…
 "The Great Gnome Council is now convened.  Let all who attend keep what is said within this chamber at this time forever a secret."  It's the first council meeting that you and your friends have attended, and the things you've been hearing are amazing!  It seems that the known lands are on the brink of war – and you never suspected a thing.  You have to admit that it has been years since your clan has had contact with the outside world, even with other gnome clans for that matter.  The problem is, that for what the chief has in mind, many of your warriors just don't have what it takes; and of those who are left, most have excellent reasons for not doing this.  The upshot of the matter is that he needs four gnomes who work together, and are more open-minded than the average gnome, and he has his eyes on You!  The reason is that the need is not for warriors, although an understanding of warcraft is necessary, the need is for diplomats…

A single sessions scenario for four young gnomes who have to learn the hard way how to stop a war.
 
Seriousness 
Characterisation 
Rules knowledge 
Adult content 


 Night on the Town

A four player systemless single session scenario
by Daniel Berk

You and your mates have come to the suburb of Richford to see a favourite cover band, and the gig goes off as usual. But now the show is over and you have to catch the last train home. (10 minutes later) That was the last train leaving the station just then. Next best thing to do now is rush back to the pub and scum a lift of one of the band members, whom you know somewhat, before they leave.  (Another 10 minutes later)  One of you comments that the name of the pub over the entrance seems different from that remembered ("It was the Cricketer's Arms Hotel, not the "Cricket's Arms Hotel") but you are in too much of a hurry to worry about such trivialities.  Inside the bar the band have already gone and the publican insists that there was never any band here tonight.  It is only then that you notice something very creepy behind the bar – a set of tequila bottles in which are suspended what look like tiny naked humans holding assorted musical instruments.  Something tells you that you will need to get out of Richford, if indeed you are still there!

A single sessions scenario for four groupies lost in urban delirium…
 
Seriousness 
Characterisation 
Rules knowledge  1
Adult content 
 
 


One True Faith

A single session AD&D scenario for 4-6 Players
by Jason Mackinlay

The is only One True Faith! Repent and ye shall not be cut into little pieces.

The high priest to the king has died in suspicious circumstances and a new representative must survive the election process.  The king himself is going senile, and Sorric, the first courtier, speaks on his behalf.  Meanwhile, a darkness is spreading among the faithful and the gods are looking elsewhere.

A single session AD&D adventure for 4-6 religious fanatics with lots of righteousness and heretic burning for all.  Oh, and beating everyone else to the comfy seat next to the king.
 
Seriousness 
Characterisation 
Rules knowledge 
Adult content 


 "Ask for Mr Johnson"

A four player single session scenario for Shadowrun
by Euan Lindsay

It’s very short notice, but they said it was urgent - they need someone good and they’re prepared to pay, and pay well.  Black Lotus Tavern, 6 pm sharp tonight - ask for Mr Johnson.
 
Seriousness 
Characterisation  3-4 
Rules knowledge  2
Adult content 


"The X-Skies"

A two player single session scenario for Conspiracy X (with a bit on "Noir" thrown in)
by Mike McClure & Josh Orth

 The year is [cough, cough], the city: Los San New St Chicago-ton.  This adventure takes two daring investigators deep into some of the greatest mysteries and cover-ups of the US government this century.  The pair (or are they a couple?) of investigators will be faced with nameless dangers and bureaucratic obstruction and during their mission they will come face to face with cameos from entities such as Majestic, Cancer Man, the Hive, fnord, Samantha, the Saurians, Psi Corps, Mr Krupp and Mr van der Barr, JFK, the Lone Gunmen, Elvis, Principal Skinner, Darth Vader, Antonio Banderas, Alfred Hitchcock, Vim and the amazing Rando!
 
Seriousness 
Characterisation 
Rules knowledge 
Adult content  MA 
 


 Happily Ever After

A single session fairy tales freeform for 12 players.
By Jo Griffith.

"Hear ye! Hear ye! Hear ye!
The Emperor of Empiria, King of Kingdominia, High Duke of Principalia and Ruler of the Western Seas, His most Gracious Majesty, Halibut the Fourth

decrees that a Ball shall be held to which all Beautiful and Eligible Maidens of Quality are invited.

It is expected that at the End of the Evening, His Royal Highness Charming, Prince of Grimm and only heir to His most Exalted Majesty Halibut the Fourth shall make known his choice of Bride to the Ladies and Gentlemen assembled."

A single session fairy tales freeform for 12 players who believe in living happily ever after.  Costumes much appreciated.


 Samhain Eve

A single session systemless Celtic freeform for 30 players
by (just)kate and kendall.

On a chill wintry Samhain Eve, 442, an extraordinary crowd is gathered at the House of Gavin, Hospitaller of Ulster, to celebrate the unexpected arrival of the High King Cormac.  Traditionally a festive evening, all are confined by a bitter storm on what seems the longest night any can remember.

In another court, tensions are inextricably interwoven; the fae, almost forgotten, must gain the support of their human counterparts to escape their immediate threat of extinction.

A focus on Characterisation and Seriousness from the players is requested of the players.


Moonlight And Vodka

A single session freeform for 12 players
by Caitlin May

The cruel wind is howling between the trees outside, whipping up into the height of a blizzard.  It seems as though you will be stuck here all night - just as well "here" is a bar, at least you won’t get bored.  There is no question about staying all night.  None but the congenitally idiotic would venture out into that storm, especially as the light fades.  Siberia’s weather is not known for its kindness and the wolves would be the least of a body’s problems out there.

A chilling freeform for 12 stranded barflies and assorted visitors, set in a Russian bar in Magadan (on the Siberian coastline), 1992.

A certain mature outlook would make this game more enjoyable for all.
This game has previously been run at Arcanacon ’92 and Maquariecon ‘95


 The Tale of CIND-R-ELA

A 30 player single-session Paranoia freeform
by James Haughton

Being a sweet and touching story of how a little clone called CIND-R-ELA, helped by her Commie Mutant Traitor Godmother, assassinated and impersonated and Ultra-Violet high programmer, blew up several experimental fusion reactors, stole R&D’s latest Megadeath weaponry and handed Alpha Complex over on a platter to Mutated Aliens from [classified] Sector.
Are you:
Loyal enough to save Alpha Complex from this dreadful fate?
Rich enough to bribe your way through the case of terminal bureaucracy that stands in your path?
Well Connected enough with a Secret Society to work out if any of the above is true?

If so, then step this way, troubleshooting citizen, The Computer has just volunteered YOU!

The Tale of CIND-R-ELA is a Paranoia freeform for 30 or so players and 6 not-quite-all powerful GMs, with an emphasis on paranoid politics and skullduggery, not to mention shooting everything that gets in your way.  By The Presidents’ Precedent.
A version of this freeform was run on Darkzone night, but ve haf made zum… changes… since zen.


 The Trial of Fauntleroy

A single session freeform using a version of the ShadowCon system
by James Haughton
 

Your presence is requested for Conclave of the Camarilla, called by Justicar Michael of Clan Tremere, to pass judgement upon Fautleroy of Clan Tremere, head of the Tremere Chantry of the City of Melbourne.

Fautleroy stands accused of two heinous crimes, to whit: Violation of the First Tradition, the Masquerade, and breach of the Treaty of Venice.
Representatives of certain Lupine and Kine communities will be in attendance.  You are strongly urged to extend them every possible courtesy.
The Conclave commences at 10pm on the 1st of October, Anno Domini 2003, at the Four Leaf Clover restaurant atop the Grollo Tower.  Elysium will be enforced.

Given this day the 15th of September, Anno Domini 2003, under my hand.
Persephae, Prince of Melbourne

A gathering of vampires, shapeshifters, and a few fortunate(?) mortals at the dawn of the Cyberpunk era, at which the of the one Kindred and the Third Millennium may be determined to the satisfaction of some.
Pre-registering and collecting your character early as the background varies somewhat from the usual World of Darkness.  Costumes will be appropriate reward.  This freeform will use a version of the ShadowCon system.  No prior experience required.  Character reservations: gelfling@ariel.ucs.unimelb.edu.au or phone 9387 5551.
A Corporate grave Production dug by The Gelfling.


 1901 - An Etheric Odyssey

A Space:1889 freeform for 16 players
by Django Upton

From "The Daily Mirror":

Destination Jupiter!

HMEF Discovery will today reach Jupiter, after the dramatic rescue along the way of the crew of the asteroid prospecting vessel Four Leaf Clover.  The bravery crew of the Discovery during this has received royal approval, with even more medals certain to await their triumphant return.  We look forward to the day when the Empire will have a flag of every planet known!

As you no doubt know the Discovery is the worlds first atomic powered ether flyer, another first for Britain and yet another example of the way the world looks to us for guidance in this amazing world of tomorrow!  Aboard the Discovery is the team responsible for the new engine and the amazing mechanical mind that makes flying it a breeze.

Join the crew of the Discovery as it nears Jupiter.


 The War of the Roses

A single session freeform for 18 players
by Sean Jennings

The year is 1483.  Edward IV has died of natural causes, and the ravens are gathering about the corpse.  For eighty years the white rose of York has battled the red rose of Lancaster, and now the opportunity has arisen to settle all grievances.  Today we celebrate Edward’s ascension beyond this Earth, tomorrow we celebrate someone’s ascension to the throne.

The King is Dead.  Long live the…

A political freeform, for eighteen players, set in London, at the wake of King Edward IV. To book characters, contact Sean Jennings on 9489 9554.
 


UNICON INTRO                      ENTRY FORM