UNICON 2000

Tabletop Roleplaying

Read your character's stats. Listen to your GM set the scene. Maybe roll a few dice. Above all, sit down and get into some tabletop roleplaying at Unicon.

[ a macguffin called agrippa | Beginner's Guide to Villainy | Bill and Ted's Heinous Mission ]
[ Blood Calls For Blood | Captain Planet | Contingency X | Encounter with Cussens ]
[ Feast of Worms | Metacon 2001 | Paranoia Mk. II | Shattered Illusions ]
[ The Tomorrow People | The Unwritten Rules Collection ]

a macguffin called agrippa

mr go wants you for a job

be at the kafka club, zero hour

kamikaze couriers presents a two-shot c-punk set in the white-hot tokyo underground
move fast, think faster and don't stop to eat

drugs
violence
language
adult concepts
sex if you can find the time
for four players. mail doc@vurt.net
you will need:
some dice
more brains
know the genre
not the game

[ back to the top ]

Beginner's Guide to Villainy
by Alex "Evile" Loke

Wanted:

Four youths of craven heart and malevolent demeanor to administer fitting and ironic punishment to the pleasant people of Goodland. Good rates and bonus pillage. Work with the Public and the Undead. Willingness to maim indiscriminantly and ability to lead hordes of bloodthirsty villians a plus. Previous experience in terrifying the innocent not necessary. Must have own horse.

Be Evil NOW!

Applications must be made in person to Baron Evil.

A single session AD&D 2nd Edition game for four.
Seriousness: 1   Evil Content: 5
Rules Knowledge: 0   Adult Content: 2

[ back to the top ]

Bill and Ted's Heinous Mission
by Three Books

    Hi. Welcome to the future. San Dimas California, 2693. The air is clean, the water's clean, even the dirt is clean...this place is great. But it almost wasn't. You see, 700 years ago the Two Great Ones ran into a few problems. So I had to travel back in time to help them out...more than once.

    Now, my most excellent bosses the Three Most Important People are sending me back again. In 1993, two years after the Two Great Ones sent their message of hope and love to mankind, dark Satanic powers are threatening to destroy the world in an all-consuming Apocalypse well before schedule. Only the Two Great Ones, with the help of some old friends, can stop the coming catastrophe. Hey, come on - did you think they earned their titles only by forming the world's greatest rock band?

    So look out Forces of Darkness: Bill and Ted, Wyld Stallyns, are coming for you!

A four-player single session game by Three Books based on the Bill and Ted films, using our own rules that we made up.
Seriousness: 0   Rules Knowledge: 0    Characterisation: 5
Adult Content: PG   Genre Knowledge: 2

[ back to the top ]

Blood Calls For Blood
by Aaron Fenwick

'We tell the tales of heroes to remind ourselves that we also can be great'
- The Tao of Shinsei

    The shadowlands, the dark twisted nightmare of a fallen god, a blight on the fertile green lands of Rokugan. For almost a thousand years the Crab clan have performed the grim task of preventing the advance of the Dark One's armies. Only one disgrace haunts the Crab, only one defeat have the Crab never been able to avenge. Hiruma castle. And while it is held in the dark lord's grasp, one of the Great families of the Crab goes without a homeland, without honour, without a name. On my blood this will change.
    - From the journal of Hiruma Katsuda, recovered after his death during an attempt to retake Haikyo no Hiruma (Hiruma Castle).

"Blood Calls for Blood" is a one session Legend of the Five Rings game, for four players.
Seriousness: 3   Rules Knowledge: 0    Characterisation: 4
Adult Content: M (horror and medium-level violence)
Genre Knowledge: 2

[ back to the top ]

Captain Planet
by Julian Callinan

    Earth!
        What do you do...
    Fire!
        after saving the world?
    Wind!
        You get on with your life.
    Water!
        But there’s always one last chance...
    Heart!
        For you to regroup, reform,
    By your powers combined...
        And do it all again.
    I, am CAPTAIN PLANET!
        Only this time,
    ...
        Captain Planet is dead.
    Go, Planet!

A single-session game for five Planeteers.
Seriousness: 3   Rules Knowledge: 0    Characterisation: 4   
Adult Content: M   Genre Knowledge: 2

[ back to the top ]

Contingency X
by Cameron Fraser and Scott Vandervalk
    March 14, 1996 – US Military fly-by satellite picks up unusual gravitational readings at Antarctic.

    March 21, 1996 – Project Moondust recon team confirm presences of downed alien craft in lower ice strata.

    April 20, 1996 – Orpheus Station construction begun above crash site.

    May 1, 1996 – Excavation of crash site begun.

    May 28, 1996 – First ice core samples surrounding craft confirm ship predates to 29k BC.

    October 20, 1996 – Orpheus Station confirmed as chief Aegis alien research facility. Aegis Antarctic presence validated for next 20 years.

    August 3, 2000 – Contact lost with Aegis Antarctic research base during routine operations.

    August 5, 2000 – Aegis Prime contingency, A94Rb. Ocean military vessel ‘Hector’ sent with full compliment to respond to crisis. 4 days till land fall.

    August 6, 2000 – Emergency response team assembled for immediate reconnaissance before main strike force arrives.

A one session Conspiracy X game for four to six players by Scott Vandervalk and Cameron Fraser.
Seriousness: 5   Rules Knowledge: 1
Characterisation: 3   Adult Content: M   Genre Knowledge: 0

[ back to the top ]

Encounter with Cussens
by Sean Jennings

    Captain's Log, Stardate 1245.6 My faithful science officer, Mr. Potato Head, has been taken prisoner while investigating the life-forms of the planet Cussen. I am about to lead an away team to the planet's surface, along with Security Chief Buzz, Medical Officer Jessie and Xenohorse Bullseye. Security Officer Ham will be standing by with a full compliment of marines if anything should go wrong...
    - Captain James T. Woody

Star Trek meets Toy Story; find out what happens when Andy's cousins visit...
A single-session game for four players.
Adult Content: Short skirts are back in!
Seriousness: Hmmmm...I wonder...
Characterisation: To Infinity, and Beyond!

[ back to the top ]

Feast of Worms
    ‘German society in the 1930s was permeated by antisemitism, racism, a utopian vision of humanity organized under German Hegemony, and a deep-seated and basic callousness towards human life. All of these elements contributed to the form of warfare waged by Nazi Germany and were themselves reinforced by the war. Large and varied segments of this society accepted the basic tenet that the Jews had to disappear. Although the way to effect this disappearance was not clear, humanitarian considerations were in any case irrelevant (Yad Vashem Publications; http://www.yadvashem.org.il/holocaust/faq/index.html: 18/07/2000).’

    In the mid-20th Century the Get of Fenris were torn apart by belief.

    ‘There is no precise figure for the number of Jews killed in the Holocaust. The figure commonly used is the 6 million quoted by Adolf Eichmann, a senior SS official. Most research confirms that the number of victims was between five and six million. Early calculations range from 5.1 million (Professor Raul Hilberg) to 5.95 million (Jacob Leschinsky). More recent research, by Professor Yisrael Gutman and Dr. Robert Rozett in the Encyclopedia of the Holocaust, estimates Jewish losses at 5.59-5.86 million, and a study headed by Dr. Wolfgang Benz presents a range from 5.29 million to 6 million (Yad Vashem Publications; http://www.yadvashem.org.il/holocaust/faq/index.html: 18/07/2000).’

Feast of Worms is a five player, two session, Werewolf: The Apocalypse game set around the Third Reich, exploring the role of the Get of Fenris within it. As this game contains concepts and ideas that are harsh, unyielding, unsettling and deal with the darker side of human nature, an ability to deal with ethics and morals that may be in direct conflict with your own will be helpful (player discretion is highly advised).

The contents of this game are not intended to discriminate, promote or condone the various historical aspects of the game, rather it is an examination of the why, how and wherefore of what happened so that such a series of events has less chance of occurring again.

Seriousness: 5    Characterisation: 5    Genre Knowledge: 1
Historical Knowledge: 1    Adult Content: R (Strong Adult Concepts)

Feast of Worms is a Requiem Production written by Andrew 'Avery' Stewart.
This blurb has been censored by the Unicon committee within the guidelines laid down by Melbourne University Student Union.

[ back to the top ]

Metacon 2001
by Nicole Eckersley and Tom Wark

    It's 8:50am. You jolt awake: The tram has reached your stop. You blearily scrape yourself off the seat, pausing to rescue a backpack which has wormed its way under the bench in an effort to escape its certain fate for the weekend.

    You fall in a sort of coordinated avalanche into the street. The tram folds up its doors and continues, totally unsympathetic to your plight. I have to get up at 5am every morning, you can almost hear it say. Your woes are nothing to me.

    Blearily, you trudge down byways and side streets until the houses give way to concrete arid asphalt with institutional buildings and faded paintings that are supposed to enthral children but which. in reality would be hard pressed to enthral your average amoeba. This place is remarkable only in its carefully measured distance from any public transport, food services or even public telephones, and yet you are here several hours before you would even dream of abusing your alarm clock on a normal day, loaded with clothes, food, recreational substances and what little money you have.

    As you walk into the grounds you cannot help but notice that something is not right. There should be cars, and people milling about in strange clothes, and frazzled individuals with badges talking about overheads and pie warmers. Instead, there is darkness. And also three other slightly bemused people staring at the doors - which are firmly chained and padlocked.

    Oh god. No. Noooooooooooooo!!!!!!!

A game for four players by Rusty Sponk Productions (Tom Wark and Nicole Eckersley).
Seriousness: ?    Characterisation: 4    Genre Knowledge: 5
Rules Knowledge: 0    Adult Content: G+

[ back to the top ]

TEAMZERO presents
Paranoia Mk. II
: The Lost Episodes

    [this document deleted for security reasons]

Paranoia for 4 to 6, TEAMZERO style
Rules 0, Characterisation 2,
Adult Content low, Seriousness NARF!@
http://www.vurt.net/~teamzero/

[ back to the top ]

Shattered Illusions
by Becka Orth

    After the Apocalypse, Gehenna, the Ascension War and the Winter, there was a time of quiet. And then there was a time of confusion and rebirth as Gaia restored the balance, replacing what was lost; spontaneously, without any discernible pattern, mortals became supernatural. The New Breed of supernaturals were not Changed or Embraced or Awakened or Chrysalised. They Became.

    Governments changed and adapted. New laws were put in place about where and when supernatural abilities could be used. The New Breed were given the right to vote and to exist side-by-side with mortals. Cybernetics were developed to bridge the gap between the supers and the normals. In 2057, the thirteenth president of the United Federation of Nations was elected - an Old Breed supernatural.

    But a new danger looms. A new type of Creature, not seen before in living memory, has revealed themselves to the world. They seek to take back what they claim is rightfully theirs. They threaten the world with a bloody war the likes of which has only occurred once before; the War in Heaven. For they are the Celestines, lead by Gabriel and by Michael.

    There is a prophecy. It has been known to the Kithain for a very long time, since before the Shattering, since Arthur reigned. It speaks of one who is born the last of his kind, who will rise up and save the world from the Angels.

    The last four fae to have been born of Kithain blood, the last four to have undergone the Chrysalis and emerged as Changelings know this prophecy well, for it is their prophecy and their destiny. They are the last of the Old Breed Kithain, and the fate of the world rests in their hands.

Shattered Illusions is a single session Changeling: The Dreaming/ShadowRun crossover for four players by Becka Orth.
Part three of a three part series; knowledge of Part One (previously run at Unicon 1999) and Part Two (previously run at Arcanacon 2000) is suggested but not required. Inspired by Blade Runner, Neon Genesis Evangelion, Ghost in the Shell and The Matrix.
Seriousness: 3    Rules Knowledge: 1
Characterisation: 4     Adult Content: MA

[ back to the top ]

The Tomorrow People
by Shaun Hately

    "They seem to be just ordinary kids. A bit quieter than most, perhaps. But they are the Tomorrow People, forerunners of a new race, Homo superior. Gifted with superhuman powers they are Nature's response to man's aggression: a new species, wiser and more peace-loving than Homo sapiens, and until more of their race evolve they have intergalactic responsibility for the future of Planet Earth.”

A single session tabletop game based on the 1970s SciFi TV series, The Tomorrow People, by Shaun Hately.
The GM can be contacted at drednort@alphalink.com.au or on (03) 9785 7820.
Seriousness: 70s kids SciFi!    Rules Knowledge: You can't kill!
Adult Content: 70s’ kids SciFi!

[ back to the top ]

The Unwritten Rules Collection
by Unwritten Rules (Morgan, Madi, Neef, Ollie, Renee, Richard) and vurt.net

    This year, Unwritten Rules presents something special. Something dangerous. Something new. Well, not that new. We're running our back catalogue for your delectation and enjoyment. Ten separate games from diverse backgrounds. Comedy, drama, pathos all rolled into a warm fuzzy roleplaying experience. Sign up, pick a game and play. Everything from science fiction to abject horror. Short Sharp Shocks and long excruciating diatribes – all in the one place. Sign up for as many sessions as you like, we'll provide something different every time.

Blurbs available at the UR desk, or online at: http://vurt.net/unrules/blurbs.shtml
No trophies for this tournament and games subject to GM availability.

Unicon c/o Infinite Images
Box 47, Student Union
University of Melbourne
PARKVILLE VIC. 3010
Big thanks to our hosts, vurt.net. Non-site queries to unicon@vurt.net.
Site design by Christian McCrea and Ben Evans.
Site maintained by Ben Evans barrington@tmbg.org.

Please note: site is a recreation of original Unicon 2000 site, and only as faithful as possible.