EBERRON: GHOSTS OF THE WAR

By Christopher Lee

It is the second day of Barrakas, mid-summer, 2 years after the Last War. The Lightning Rail races across the countryside of Breland, sparks flying from the conduit stones that suspend it above the ground. Aboard the train, a hundred passengers are on a routine journey to Sharn, City of Towers from Aundair. Little do they know what is about to happen. An adventure for 4-6 heroes from the world of Eberron.

Eberron is the newest Dungeons and Dragons campaign setting from Wizards of the Coast. Combining pulp/noir with traditional fantasy in a unique blend, it brings imagery of such movies as Indiana Jones, Pirates of the Caribbean and The Mummy. From the ruins of the continent of Xen'Drik, to the steaming jungles of Q'barra, the desolation of the Demon Wastes to the undying isles of Aerenal, Eberron is a world of excitement, and adventure. This game is intended to showcase the best in the flavour of Eberron, and is the first in a series of three independant, yet linked games, the other two being Eberron: Specters of the Past, and Eberron: Spirit of the Future, hopefully to be run at ArcanaCon and ConQuest 2005.

Adult Content:   PG    Characterisation:   3
Genre Knowledge:   1    Rules Knowledge:   2 (it's useful)
Seriousness:   2    

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