Dane won the nightspot in the town of White Sands during a poker game. He runs gambling out the back and a club out the front. It's close to the North/South maglev line, so when it does stop, the place gets interesting. Full of desperate people. But that's fine with Dane. He doesn't stick his neck out for anyone.
Dupree's been Town Marshall for a while. He's seen the town grow from a collection of homesteads to a busy trading station in the middle of the Badlands. Time was a man could handle a town on his own, but with the war on, and the refugees coming through from all points, it's a tough job for him and his deputies. At least you have a list of your usual suspects.
Harrington had to get off the Maglev to avoid NGIS - Northern Guard Intelligence agents. Harrington's been running guerrilla strikes and insurgency in the North for some time, and now he's on the run. Trying to get to safety with the Alliance. Seems the cover story of a honeymooning couple didn't quite wash. He's halfway there; detoured into some belt town in the Badlands.
Julia's policy is to never get in too deep. A little politics here, some anti-war campaigning there. Falling in love, walking away. Nothing too simple. She keeps that policy because it's the opposite of what she always does - gets in too deep. Here she is in White Sands with her lover, a loaded 7mm and no papers.
Adult Content, Characterisation, Rule knowledge, Genre knowledge, Seriousness: All ratings are 1-5; variable depending on group needs.